11/14/2022 0 Comments Dwarf fortress bolts(all the materials used clog up the item vector something terrible, causing parse-time per game tick cycle to laaaaaaaag, and causing the drop in FPS.) Using magma casting to construct aboveground structure is not only more "Dwarfy", it also obviates a good deal of this issue, since terrain is not counted in the item vector. This is especially notable when one tries to make an above-ground fortress using built constructions. Amassing a huge hoard of valuable swag in your fortress is what contributes most to FPS Death, as does the size of the creature vector (eg, number of creatures, living and dead, the game knows about on-site.) Thankfully DFHACK can clean up the creature vector, but item vector is still a major cause of concern. Item vector especially becomes a problem, as the game keeps track of every single green glass gem you construct, and where it gets placed, etc. This has been exhaustively researched on the main DF forums The bottleneck is how quickly data can get fed into and out of memory, and how large the memory structures get as the fortress gets older.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |